TAC Event 757 Umraniye
Event type: Scenario Game, Organizer: KoMiNiX
Turkey, Istanbul, Istanbul, 2025-10-26Basic event rules
Airsoft rulesAdditionally
Organizing Rules
1- All games organized by TAC are conducted in accordance with the "Organizing Rules."
2- Children under the age of 18 are strictly prohibited from participating in the games, either as spectators or players!
3- Each team captain and the TAC association director are referees. These individuals are authorized to stop the game and remove a player from the field if they deem it necessary. Only the referee may stop the game unless there is an emergency.
4- Replicas must never be carried in a visible manner. They must be carried in a bag, box, or, if not available, in a trash bag or cloth to conceal their appearance. Unconscious display in public places is prohibited. Replicas must be carried in the trunk, with the orange tip attached, if available, inside the bag or box, without the magazine inserted. It is also recommended that you bring your invoices and any documents provided by customs.
5- It is prohibited to wear camouflage trousers or other clothing in public areas before or after the event, disguising oneself as law enforcement officers.
6- Until the game begins, replicas must be in the safe zone designated by a strip and their magazines must be removed. Shooting is strictly prohibited within the safe zone unless a safe shooting direction is indicated.
7- Players must wear protective eyewear from the start of the game unless otherwise indicated (meal break or end of the game day).
8- The game begins with the referee's signal after the teams take their positions and ends with the referee's signal. Variations such as time restrictions and respawns may be applied depending on the scenarios of the games.
9- In case of unusual or urgent situations during the game, the player may warn the other players by blowing a whistle, calling out, or using the radio and may stop the game.
10- During the game, no one may insist on contradicting the referee's decision, and the decision must be complied with immediately.
11- If there are scenario-defined boundaries during the game, the player must never go beyond them.
12- In any arguments that may arise during the game, any use of language (swearing, etc.) and/or actions that could offend the other player is strictly prohibited. Failure to do so will result in a ban from games and meetings.
13- During the game, if a player is certain they have hit another player and the player has not left, they must report the incident if there is a referee nearby. If there is no referee present, they must not engage in an argument, and they must not be told to leave the game with a warning or suggestion. After the game, the incident must be reported to the relevant referee or their team captain.
14- Players and spectators are responsible for their own safety. For this reason, they are required to wear GLASSES during the game. According to the rules, the player cannot hold the other player responsible for a BB that hits their face or any other part of their body within the designated distance.
15- The player who was hit must loudly say "I've been hit," put on their red or orange hat, and move to the safe zone. The player who was hit may only announce the "I've been hit" to their team over the radio. Apart from this, they cannot report the location of the shooting, etc. A player who is ejected (shot, voluntarily leaving the game, etc.) cannot speak in a way that could affect the course of the game. A player who is ejected may leave their replica, ammunition, etc., where they were shot. They may not shop or leave anything on the ground under any circumstances after leaving the game.
16- Players may only receive assistance from other players who are still playing during the game. No player may leave the game area to fulfill any need during the game, pause the game, and rejoin the game. The person who has left the game must wait in the safe zone until the next game.
(For example, if basic needs, battery changes, gas refills, toy malfunctions, etc., can be addressed in the game area.)
17- Blind shooting is prohibited by simply taking out a replica from behind cover.
18- Carrying or carrying any cutting or piercing tools on players during the game is prohibited (with the exception of soft plastic replica knives carried for tactical purposes and foldable Swiss army knives carried for repair purposes).
19- Keep a medical kit with you for emergencies. Inform your teammates if you are taking any medications regularly or have a chronic illness.
20- Functional grenades (e.g., tornadoes), smoke grenades, and flashbangs must be confirmed on the field by the referees before use to ensure their effects are harmless to human health.
21- Use of smoke, torpedoes, and similar items may be made by consulting the referee before the game and announcing them to all players.
22- Unless specified in the scenario or at the start of the game, pistols with a maximum firing rate of 330 fps, as well as toys capable of firing at 330 fps and single (semi) fire, must be used in buildings and enclosed areas. Example: Shotgun, any replica under 330fps, provided it fires a semi.
23- A player who shoots a ball in violation of safety regulations is deemed to have been shot due to fault. The player hit continues the game.
24- BB Limitation: As of March 31, 2016, following discussions with the Association Management and Team Captains, the use of High Capacity (bottom-load, high-capacity) magazines is prohibited at TAC events. Players may carry a maximum of 3 Medium Capacity (40 to 100 capacity) or an unlimited number of Low Capacity (realistic limits are 30 for M4 and AK47, etc.). The number of BBs carried with a Mid-Cap must not exceed 300. There will be no BB limit for pistols. The limit for LMGs is 2 barrels.
To ensure that new players are not disadvantaged by this rule when starting the hobby, they will be allowed to use only semi-automatic shooting with a Hi-Cap. This will be monitored by KT administrators, and they will be asked to obtain it as soon as possible.
Team Captains are primarily responsible for complying with the BBs carried and the limits.
25- The use of airsoft replicas against live objects other than airsoft players is prohibited.
26- Airsoft replicas or firearms that are not part of the game are prohibited from being brought into the game or carried during the game.
27- If you see civilians entering the game area, stop the game by blowing a whistle or alerting your friends. Once the civilians leave, the game will continue where it left off.
28- Remember to maintain cleanliness and have a trash bag with you for your trash.
29- Keep a first aid kit with you in case of emergencies.
30- The Shield Rule is explained in a separate section.
31- Bringing and using all recreational substances, such as alcohol, drugs, and their derivatives, to the game is prohibited.
Replica Classes and FPS Limitations
Pistol
Max. FPS: 330 (with 0.20gr BBs or BBs of different weights at an equivalent joule level).
Firing Range: Single shot only within and outside 10 meters.
CQB
Max. FPS: 330 (with 0.20gr BBs or BBs of different weights at an equivalent joule level).
Firing Range: Single shot only within 10 meters, auto free outside 10 meters.
Assault
Max. FPS: 400 (with 0.20gr BBs or BBs of different weights at an equivalent joule level).
Firing Range: Outside 10 meters
LMG
Max. FPS: 450 (with 0.20gr BBs or BBs of different weights at an equivalent joule level).
Firing Range: Outside 20 meters
Min. Weight without BBs and accessories: 5kg
Example Models
M249
M60
MG3
MG4
MG36
MG42
PKM (bixi)
HK 21
L86 LSW
Ares Shrike
DMR
Max. FPS: 450 (with 0.20gr BBs or BBs of different weights at an equivalent joule level).
Firing Range: Outside 20 meters
(Single fire is allowed; all modifications that allow for burst fire are prohibited.)
AMR
Max. FPS: 500 (with 0.20gr BBs or BBs of different weights at an equivalent joule)
Firing Range: Outside 25 meters
Weight without accessories: 8kg
(Single fire; all modifications that allow for burst fire are prohibited.)
SNIPER
Max. FPS: 550 (with 0.20gr BBs or BBs of different weights at an equivalent joule)
Firing Range: Outside 25 meters
*The reference for all chrono measurements is the Pro Chrono measured at 400 FPS with a 0.20 gram BB.
Shield Rule
Shield Material: Can be made from any material, including plastic, wood, and metal (not transparent).
Shield Dimensions: Maximum length 130cm, maximum width 80cm.
Shield Weight: Minimum 5kg
Important points for shield design: Measurements will be taken using a PTFE. If your shield is curved or has angular corners, the entire surface length will be taken into account. For example, if you connect two 50cm plates together in a V-shape, the total width of the shield may be less than 80cm due to the angle, but since our measurement is the total surface length, a shield with a 100cm area is illegal. Please note that this is not allowed in the games; this rule is designed to prevent players from creating box-like shields.
The shield design can be with or without windows, full-size or half-size, completely flat or angled. It is entirely up to the player's discretion, but it must resemble real shields. A carrying handle must be present, and the corners must be rounded to prevent harm to other players. Sharp corners must be avoided.
In-game use:
1- If there is a scenario, the scriptwriters have the authority to ban or restrict shields before the game day. For games other than this, team captains must agree among themselves and may determine the distribution or limit the amount of shields on either side before or on the day of the game. Teams holding shields are advised to notify the team before the game day.
2- The player carrying the shield may only play with a pistol while holding the shield. They may leave the shield on the ground and use a replica rifle, or they may switch with a teammate (it cannot be left next to a window or door for cover).
3- If the player carrying the shield is hit, they must leave the shield on the ground. A teammate or the opposing player may retrieve the shield.
4- A single-round 40mm grenade launcher (or a rocket-like toy, if developed in the future) can be used to destroy the shield.
For replicas like LMG, 7.62, and 50cal, we assume they cannot damage the shield, as they are all 6mm pellets we fire and cannot be distinguished.
5- Shields are open to use in all areas. They are used for tactical purposes such as indoor defense, door entry, advancing in open areas, corner protection, advancing inside buildings, indoor defense, door entry, and safe shooting through windows.
6- Other players protected behind the shield cannot BLIND FIRING with their replica rifles or pistols.
7- Each team may only have one shield on the field.
Edit: Article 7 was added by management decision (07.03.2019).
Hand Grenade Rules
Usage of functional hand grenades that scatter BBs is as follows.
If a grenade is thrown indoors and explodes, anyone in the room not behind solid protection (stone wall/metal plate) is considered dead, even if no BB hits. Room dimensions are considered average rooms in a house. If the room is larger, everyone within 3 meters of the explosion point and anyone hit by a BB outside this distance are considered dead.
If a grenade is thrown outdoors and explodes, everyone within 3 meters of the explosion point and anyone hit by a BB outside this distance are considered dead.
Exceptions:
If the grenade fails to explode (even if there are not a few BBs released, a mechanical problem occurs, or the gas chamber fails to function properly), players who would normally be affected may continue playing.
Those behind solid protection (stone wall/metal plate) between the grenade and the player who lands less than 3 meters away are not killed unless a BB hits them.
Grenades can be thrown back without exploding.
Silent Kill Rule
A player can disable an opponent with a replica knife/axe/etc.
The replica must not be piercing/cutting.
The replica must not be made of metal. The replica can be made of any material as long as it does not damage the opponent (such as a piece of tape-covered cardboard).
When performing a silent kill, unnecessary force must not be used, and the opponent's face must not be targeted.
A replica knife/axe/etc. must be used when performing a silent kill; touching the opponent with your hand is not sufficient.
The replica knife/axe/etc. used for the silent kill must not be thrown.
A player disabled by a silent kill must not verbally acknowledge being hit. Instead, they must wear a "hit" indicator (hat, reflector, kitchen towel, etc.) at the location where they were disabled, wait a period of time that does not affect the game, and then leave the playing area.