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25 October 2025
Total number of players 100
Following the event3

Mini-OP: Rogue Gambit

Event type: Scenario Game, Organizer: Corni

France, Bourgogne-Franche-Comté, Haut-du-Them-Château-Lambert, 2025-10-25

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Basic event rules

Airsoft rules

Additionally

Dear Airsoft friends,

Unfortunately, we haven’t been able to inspire enough players for OP: ROGUE GAMBIT so far.
The concept of the OP cannot be implemented if the teams are not large enough, which is why we decided to organize a replacement event.

At this point, we would like to thank our friends, LARP players, and partner associations for the support offered for our OP.
Specifically: M8-Airsoft, Most Wanted, AC-NWs, ASC 41, Pioneer Airsoft, and DS-Events/Honey Badgers.

Instead, we will hold a Mini-OP on Saturday, October 25th.
And on Sunday, there will be a day game for those still fit enough.

We will not host a night game but instead let the day end in a relaxed way and celebrate our 20th anniversary.

If we have in-game vehicles, we will, of course, use the FSD Paintball Launcher System.
For such a (likely) small event, unfortunately, we cannot offer free tickets for in-game vehicle owners.


Schedule:

Arrival possible on Friday.

Saturday

  • 09:00 Check-in, registration, chrono
  • 10:00 Briefing (Check-in closes)
  • Approx. 17:00 End of play

Costs:

€45 per person (please bring exact change).


Gameplay explanations:

We will carry out missions both inside and outside the fortress.


Joule/FPS limits:

  • ≤ 1.2J (300fps with 0.30g) – no minimum engagement distance
  • ≤ 1.5J (330fps with 0.30g) – 5m minimum distance
  • ≤ 3.0J (380fps with 0.45g) – 20m minimum distance

Special rules:

  • In-game vehicles are a fixed part of the game. Mutual consideration is required.
  • Semi-only game (except MGs, minimum weight 4kg).
  • IMPORTANT – Magazines: Only real-, low-, and mid-caps allowed.
  • MGs may use box mags.

Food:

Everyone must provide for themselves (grilling encouraged).


Accommodation:

Overnight stays in the barracks are allowed.
No playing inside the barracks, but the area around them is part of the field.
Cars must be parked in the parking lot before the game starts.


Game rules:

Alcohol and drugs:
Consumption of alcohol before or during the game is forbidden. Strict drug ban.

Hit rule:
When hit, announce it loudly and clearly and raise your hand.
Each player will receive a white medic armband at check-in.
A hit player may wait up to 5 minutes in place.
During that time, they can be healed by a teammate tying the armband on them.
If the hit player moves on their own, they can no longer be healed and must return to respawn.
Teammates may drag a hit player into cover.

Grenades:
When a grenade detonates, everything within a 5m radius is hit, unless there is solid cover in between.
At night, grenades louder than 100db are not allowed.

Gotcha / Savekill / Shot / Bang rule:
Savekills are voluntary and do not have to be accepted. They should only be used in clear situations.

Ladders/Ropes:
Anyone on ladders or ropes is “out of game” and cannot be shot.

Magazine capacities:
Only real-, low-, and mid-caps allowed.
MGs with box mags are permitted (MG gunners should carry a backup weapon for balancing).

Respawn:
Respawn every 10 minutes.

FH (Field Hospital / mobile respawn):
Each team can build a mobile respawn consisting of:

  • A tent
  • A pylon
  • A team-colored flag

As long as the flag is in the pylon, the respawn is active.
The FH can be dismantled and set up elsewhere at any time.
The flag may not be carried inside the pylon. While being transported, respawn is not possible.
If an opponent removes the flag from the pylon (it must remain on the ground beside it), the FH is out of game and must be returned to base before redeployment.


LARP players:

LARP players may play normally, but they never go into the safe zone.
When hit, they wait in place until healed by a player.
After 20 minutes, they are automatically back in play or permanently dead (depending on role).
While down, they may be carried.
Only LARP players may be taken prisoner.


In-game vehicles:

Each vehicle assigned to a team must be marked with the team’s color.
Vehicles can be disabled with a paintball hit.
The hit only counts if it lands on a window or explodes inside the vehicle (if a window is open).
It is strictly forbidden to shoot players directly with the launcher.
If the vehicle is hit, the driver is automatically hit as well.
Passengers have 20 seconds to exit. Anyone still inside after 20 seconds is also hit.
A disabled vehicle must switch on hazard lights.
Drivers are responsible for their vehicles and must park them so they don’t block paths if they exit.

Burnout time (vehicles):
If hit, a vehicle must (if possible) stop at the right side of the road and wait 10 minutes.
During this time, an engineer may begin repairs.
If the vehicle burns out, it must return to base respawn and may re-enter the game at the next full hour.
(Vehicles cannot respawn at the field hospital.)

Engineer (vehicles):
Each vehicle may have one engineer.
Engineers are marked with a large wrench visible on their gear.
To repair, the engineer must touch the hood of the vehicle.
Repair time: 20 minutes.
If two engineers are present, they can repair together, reducing repair time to 10 minutes.