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27 October 2019
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Total number of players 26
Following the event25

"OTHER: CLEANING"

Event type: Role-playing event, Organizer: Rupor

Ukraine, Kirovograd region, Kirovograd, 2019-10-27

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Event info

Organizer: Rupor
Location: Ukraine, Kirovograd region, Kirovograd, 2019-10-27
Event type: Role-playing event
Polygon: Ласка
Number of players: 26
Expected index X 9.5
Ticket payment type Cash Payment
Start date: 27.10.19
Start time: 10:00:00
End date: 27.10.19
End time: 18:00:00
Parties and contributions :

    Alliances

  • Crows
    15 min.
    100 UAH.
  • Diggery
    15 min.
    100 UAH.
  • Stalkers
    15 min.
    100 UAH.
  • Bandits
    15 min.
    100 UAH.
  • Other factions and loners
    15 min.
    100 UAH.
  • Trade Guild

  • DUTY (registration for Control team only)
    15 min.
    100 UAH.
  • Liquidators

  • Liquidators (limited set)
    15 min.
    50 UAH.

Event rules description

"Other: Cleanup". Season 3, game 2.

Polygon: Weasel. Kropyvnytskyi. (in advance, it may be changed, we will inform you in advance).

Time: 10:00 briefing and start; 18:00 finish (the game time may be increased).

Genre: a mixture of Stalker and Predator styles.

The game was created based on the book that is still being written https://inoybook.a-trend.info (knowledge of the book is not required).

Project website: http://inoy.a-trend.info

Plot:

The main task of this operation will be conveyed to you at a briefing. Well, briefly about the situation ...

A strange object is being observed in Kropyvnytskyi. An unknown character in black outfit staged a hunt for people in an abandoned territory in an industrial zone. The object has come to the attention of various powerful organizations around the world. There are several versions of what this person is. The most popular versions are: an alien, someone's experiment, a man in a super suit.

The special services that first attacked his trail gave him the name Inoi.

The war zone in which the Other settled is infected with a strange virus. All fighters who were fatally wounded in this territory are resurrected after death. But only at the moment of rapid regeneration of body tissues, the brain of a fighter is close to a plant. He only has the instinct of a thoughtless return to the place of his last deployment. There he wakes up for about 15 minutes and returns to battle (thanks to this system, players have every right to remember everything that happened to them before "death"). The state in which the "dead" fighter trudges home is called a zombie. The zombie does not attack anyone, it is just a state in which the dead leave the polygon.

As a result of several military operations, something became known about the Other:

- it is not possible to destroy the Other (at least it is not yet known how);

- Someone himself does not know who he is and where he came from. He only knows that he is a learned intelligence officer. There is very little useful information in his memory. His personal computer receives tasks from the management and coordinates of the caches where he can get the necessary devices and resources;

- Someone extracts some minerals that we did not suspect and did not mine. The working name of this mineral is CODE. To conduct a large-scale experiment, scientists need a large number of these samples.

It has been observed that the Other has a split personality. Moreover, the physical state changes depending on which personality dominates at the moment. This phenomenon is usually called modes.

Other modes:

Red mode of "Liquidator". This person does not negotiate and, with a machine gun in his hands, is engaged in the destruction of everything that moves. You can only hit him with a grenade. But in a minute he will get up again.

The best way out is to escape (unless you have a chip, more on that later).

Green Mode "Scientist Scout". In the hands of a pistol / shield - can be hit by a grenade or by hitting open areas of the body (helmet and shield protect 100%).

There is a minute in the wounded state, at this time you can strip it off (he gives the drop himself) or try to communicate. After a minute it rises in red mode.

It is not recommended to try to find the pain threshold of the Other, he can remember the experimenter and take revenge in the future.

You can talk to the Other in several cases:

- within a minute after his injury (while he walks away on the ground);

- having cajoled him, handing over the artifact "chip" at the moment when the Other was wounded. In gratitude, he will be ready for negotiations / cooperation within 10 minutes, and possibly lead to the cache with artifacts.

- if you have a drill or reactor. Without a drill, the Other cannot extract the KOD mineral, so he is forced to cooperate with the one who owns this device. Cooperation lasts about 10 minutes after which he will leave the fighters if the drilling business does not move. A minute after the completion of drilling, Inoi will switch to red mode, so run, not forgetting to pick up the reward.

- you can also try to chat with the Other, if you think that you have something to interest him.

Anomalies and artifacts.

In the conflict zone, anomalous zones are found into which not everyone can get. But there were craftsmen who can help with the study of these places (stalkers and diggers).

Also in this location are sometimes found unknown objects, which are usually called "artifacts". Apparently these are some kind of devices created by the Other. Scientists are willing to pay well for these arts.

Drop.

If after you have been lying in a "dead" state for a minute and no one has cheated you, you do not discard anything. A dead player in a zombie state goes to the ghoul along with his belongings.

You can hunt zombies by asking him - "Is there a drop?". The zombie must give away large art / devices, and leave small ones (which can be hidden in a fist).

Nothing can be removed from the Other's equipment, even when he is wounded. All that can be removed, he will give himself.

Melee weapons have no effect on him at all (only in the arena).

There is a chance to additionally get art by dropping it from the Other, by shooting it in green mode.

BAR with laboratory conditionally green zone (laboratory is located inside the BAR). This is a place where you can even communicate with the enemy in relative safety. Why relative? Firstly, an Other can break in there, and secondly, although scientists prohibit hostilities in the BAR, it is physically possible with a cold weapon (a firearm does not work). But keep in mind that after breaking this rule, most likely, the move to the BAR will be closed.

The laboratory in the BAR is not accessible even to the Other.

There are several sides in the game, both aggressive and neutral. These are the trade guild (the Control team), two alliances (all non-role-playing groups and loners), Stalkers, Digers and Liquidators.

Alliances are at war with each other by default. Guild, Stalkers and Digers are initially neutral with everyone.

Groupings:

You can participate as a loner or gather a group of friends by putting together a group.

An unlimited number of factions can participate in the conflict of the parties. You can come up with any unit / group / gang, etc. who do you represent. All formations can be real-life, or from artistic prehistory (see below). Examples of units: NATO, Police, SBU, FBI, Yakuza, Conscripts, any PMCs, etc. Also available are such groups from the book: Diggers, Stalkers, Crows, Bandits.

The winning factions in the game receive a level up and part of the code from the castle to the mysterious bunker. After a few games, the winners will be able to open this safe and get a lot of goodies. These are crypts, arts, technologies, a lot of goodies from the quest part of the game, etc. Also, this group will be able to get a separate place for the base on one of the proposed options. For more information about pumping players and groups, see the project website: http://inoy.a-trend.info


Description of groupings from the book, their drescode and bonuses.

Ravens:

A nuclear mixture of subcultures under military sauce. This group includes metalheads, punks and goths. Dressed appropriately for these subcultures. All Black. Chains, spikes and the like are welcome. It is possible to use body armor, unloading, holsters, etc. Helmets are prohibited (already). Any armament. The ravens consider the Other to be their lord, the HellRaiser, and worship him.

Bonus - The Other does not attack the ravens until they provoke him. They can turn to the Other without being particularly afraid of his anger.


Bandits:

Gopota and brothers. "Tripoli" style (tracksuits) and guys from the 90s. Any armament. Unloading allowed. Helmets are prohibited.

Bonus - the production of drugs that are needed by the Ravens, laboratory technicians and the trade guild.


Diggers:

Specialists in all sorts of underground strange places. Rumor has it that the elders of the faction are most aware of the Other's origins. Diggers wear practical gear. Bottom camouflage. The top is plain, not bright but not black, citizen. A respirator or gas mask is required (wearing on the face is optional). The presence of a backpack or shoulder / hip bag is not a bright color. Any armament. Helmets are prohibited.

Bonus - access to closed underground anomalous rooms.


Stalkers:

Specialists in anomalous zones in forest areas. Rumor has it that the Other is working with the elders of the group. They are dressed in jeans and a plain jacket (olive or coyote color, or similar to them). A respirator or gas mask is required (wearing on the face is optional). The presence of a backpack or shoulder / hip bag is not a bright color. Any armament. Helmets are prohibited.

Bonus - access to anomalous areas on the surface.


Liquidators:

Dark personalities. Most likely they are the same as the Other, but they are almost always in the regime of the liquidator . The main occupation is the hunt for the Other, for some murky affairs, and the accompanying extermination of all living things. Sometimes they go to the zone in order to communicate with the local population to collect the necessary information. Dressed in black military uniform and equipment. Mandatory presence of SIBZ.

Bonus - access to all anomalous zones. A special system of destruction.


In order to represent your group at the game (not from the book), the team must be at least 3 people.

There can be as many groupings (not from the book) as you like, but during the game the organizers will divide the groups (without splitting them) into two alliances.

Extra-commanders will be assigned to either side of the balance sheet.

Requirements for creating a grouping (not book):

- at least 3 people in the same uniform / style;

- inform the organizer in advance who you represent;

- at least one communication operator (access to telegrams).

Defeat players:

After being hit, you first fall to the floor (or sit down) for a minute.

Further:

- hit in the head (without SIBZ) - game death (the fighter lies for a minute and then follows the ghoul);

- hitting any limb - injury. The wounded lie down or sit on the floor and call for help. He cannot bandage himself. If the wounded person is not bandaged within a minute, he will bleed out (game death).

- SIBZ (helmet + bulletproof vest with imitation of plates) - an additional stage of protection before ordinary defeats. The first hit is a minute concussion. The fighter lies silently and without moving. After a minute, he gets up and the next hit for this life (or before visiting the ghoul) is already counted as a wound.

Finishing off a wounded or shell-shocked recumbent occurs only with a knife (you can shoot at a sitting person). If you, lying, continue to fire, you can shout your status so as not to shoot. A wounded soldier can be saved within a minute after the defeat by wrapping the entire bandage around his limb. The bandage is removed only upon death, or after visiting the laboratory / ghoul, after which the fighter is healthy.

Ammunition:

Bunkers are allowed, reloading on ghouls and in the laboratory, pyrotechnics are allowed.

The game is played according to the rules of the Militarist militarist.ua/about/rules. Each player must familiarize himself with the rules in advance. At the briefing, you will only be told the additions to these rules, and will not re-read the entire text.

!!! If we don't change the landfill, then on Lask the exhaust limit is 145 m / s. !!!

Players noticed in violation of the rules can be removed from the game without refund of the contribution.

Buffet:

Preliminary as before. Cookies and water for free (just in case, take water too). Fried meat sandwiches - for completing quests or in-game currency.

Check in:

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

This game is in a "by recommendation" format. We invite friends and players to it on their recommendation. To participate, click the registration button and we will contact you .

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Registration of a participant for the game: on the resource airsofter.world https://airsofter.world/ru-ru/game/view-info?id=1432

Registration of a group: in the form of an arbitrary message in a personal message to the organizer in the telegram @Airsoftrend

All registered (before 10/20/19) players will receive souvenirs at the final briefing. We remind you that souvenirs, on our project, are at the same time lottery tickets, according to the principle of those that we presented earlier. The lottery will be held once a year, at the opening of the season. At the moment, we have already awarded 10 tactical bracers, 12 military wallets and a tactical flashlight with all the straps. All received lottery souvenirs on our project are not withdrawn when participating in the lottery, but continue to play in each lottery, so do not lose them.

Participation fee: UAH 100. The funds are spent on the purchase of a buffet, the creation of game equipment and other things.

Video on past games of the project: https://bit.ly/2LHO9E2

Project organizers:

Creative group "Airsoft Trend" represented by Rupor and Kver.

Website: http://www.a-trend.info FB: http://www.facebook.com/airsofttrend