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18.02.2026 11:14
Gold vault (Special Fortified Position)

There will be two (2) GOLD vaults in the game area.
Each vault is equipped with crew-operated machineguns. These machineguns cannot be eliminated by regular BB hits.

The Vault is fitted with a BAVS receiver mounted on the roof.
When the Vault receives a penetrating BAVS hit, the machineguns are disabled for exactly 4 minutes. After 4 minutes they automatically restart (Crew operated). The vault can withstand multiple AT hits and must be reduced to zero health again for each new 4-minute disable period.

Access & Destruction
The Vault door is secured by a magnetic lock.
The door can only be opened by:
-A valid KEYCARD, or
-A Berget-issued TNT prop explosive (with NFC).

Only TNT provided and approved by Berget may be used (NFC TAG). Standard engineer explosives have no effect on the vault door.

The vault door must be fully opened before engagement inside.
The vault is not a re-spawn location.

When the door opens, a roof-mounted siren activates, alerting all nearby players that the vault has been breached.
All machine-guns on-top will go offline.
Inside the vault there will be an unknown quantity of GOLD and possibly additional defensive elements. All vault interactions are subject to GM supervision.

Gold vault - Underground Recharge
The Vault sits on an automated subterranean extraction mechanism (Story-wise).
When emptied, the system must complete a recharge cycle before new gold can surface.
So if a group/team manages to empty the surface vault from its Gold. It will be a 6 hour cooldown for next cycle to start.

Each Vault can be looted 2 times per day, giving the object value for more players. The "Online-map" will indicate when a vault is Active (with gold) or on cooldown.

More info in the upcomming Rules 2026 update
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